SUNʼsHISTORY History

1971 APRIL

SUNCORPORATION established in Konan, Aichi Prefecture to manufacture and sell electronic equipment.
Manufactured single-function automatic ticket machines for Tateisi Electric Manufacturing Co., (presently OMRON Corporation).

1974 MAY

Developed and launched a computer for pachinko parlors.

1978 OCTOBER

Developed and launched a commercial video game machine.

1978 DECEMBER

Developed READY1 personal computer.

1980 MARCH

Developed and marketed control boards for pachinko machines.

1983 MARCH

Completed the corporate headquarters building in Konan, Aichi Prefecture.

1984 APRIL

Developed and launched SUNTAC-PC series personal computers.

1985 JULY

Developed and launched home-use game software.

1988 DECEMBER

Acquired 100% ownership of Aiwa Kasei, Co., Ltd. (presently eDream Corporation) to further improve
manufacturing.

1990 APRIL

Established a fully-owned subsidiary SUN COMMUNICATIONS CORPORATION in Shinjuku-ku, Tokyo, to
expand the telecommunications equipment business.

1994 APRIL

Launched SUNTAC series modems under the SUNCORPORATION brand.

1994 JUNE

Launched the industry's first networked pachinko parlor computer system King Zaurus System.

1997 OCTOBER

Launched pachinko parlor computer system Pyber Mebius System that enables member management and medal exchange processing.

2002 MAY

Listed on the JASDAQ stock market.

2003 APRIL

Developed and started to sell radio/digital voice recorder Talk Master for language learners.

2003 AUGUST

Launched Shanghai Puzzle site for mobile phone games.

2005 OCTOBER

Developed and launched pachinko parlor computer system DUO))STATION.

2006 MARCH

Launched text horror game "Alice in Distortion World" for mobile phones.

2007 JULY

Acquired Israeli company Cellebrite Mobile Synchronization Ltd.

2008 APRIL

Merged SUN COMMUNICATIONS CORPORATION.

2009 OCTOBER

Acquired NIFCO Advanced Technology Inc.

2010 JUNE

Started distributing Ikki Online for PlayStation 3.

2010 OCTOBER

Fully entered into M2M market with the launch of 3G modem, Rooster-A100.

2012 APRIL

Acquired Bloom techno Inc.

2012 JULY

Started to distribute social game "Ore Puri! I Am a Male Princess of My School!?"

2013 MARCH

Entered into a capital alliance and business partnership with Fujishoji Co., Ltd. to strengthen planning and development capabilities for game machines.

2013 SEPTEMBER

Launched a new compact and low-cost M2M router, Rooster RX.

2014 JANUARY

Relocated Tokyo Office to Akihabara, Tokyo.

2015 JANUARY

Started to offer a cloud-based wireless M2M platform, M2MGrid Platform.

2015 SEPTEMBER

Acquired Israeli company Bacsoft Ltd.

2016 DECEMBER

Planned and developed the first O2O app for the food and beverage industry, Sagami.

2017 JULY

Launched IoT/M2M dial-up multi-carrier router supporting LTE, Rooster AX220.

2018 JANUARY

Transferred Headquarters functions to Nagoya, Aichi.

2018 JANUARY

Launched IoT/M2M multi-carrier router supporting LTE, Linux GateWay Rooster NSX7000.

2018 NOVEMBER

Started to distribute game "Shanghai Refresh".

2020 JANUARY

Developed and launched OKUDAKE sensor solution Ⅱ EX1.

2021 FEBRUARY

Developed and launched Multi-OS and Smartglasses Remote Support Solution "AceReal Assist".

2021 AUGUST

Cellebrite listed on the NASDAQ stock market.

2021 OCTOBER

Developed and launched Dual SIM supported high speed modle "Rooster DRX5010".

2022 FEBRUARY

Relocated Tokyo Office to Tsukiji, Tokyo.

2022 DECEMBER

Developed and launched various Bluetooth sensors soution BlueXtender.

2023 FEBRUARY

Acquired Malaysia company EKTech Holdings Sdn. Bhd.

2023 FEBRUARY

Relocated Headquarters to Nagoya station area.

2023 FEBRUARY

Started to distribute "Ikki!".

2023 SEPTEMBER

Developed and launched IoT edge computer,"Rooster LBX8110".

2023 NOVEMBER

Entered into business partnership with Sixgill Ltd.

2024 AUGUST

Entered into business partnership with TRM Labs.

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